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To prevent the setting from becoming stale, the development team established a set number of in-game events to be created to 'keep the game exciting'. The design team had a good deal of creative freedom while creating Personas, because although Japanese deities have well-defined character traits, their appearances are traditionally unspecified.
The Shadows were created by Hashino without much outside consultation, although he had help from female staff for female Shadow selves. Despite living in the countryside, Persona 4 characters were designed to look and sound 'normal' and like 'modern high-schoolers', according to lead editor Nich Maragos. Initially, he wrote the game's cast as being 'more rural than was really called for'. They just happen to live in a place that's not a major metropolitan area. Art director Shigenori Soejima used hair styles to differentiate between characters from the city versus the country.
In addition, there were four translators and two further editors. The Social Links were divided equally between the translators and editors.
Nanba also explained the change from 'Community' to 'Social Link', regarding the gameplay mechanic, as 'community' has a different meaning in English, whereas Igor in his speeches often refers to 'society' and 'bonds'. Names were also altered for pun and other linguistic effect including dungeon items' names, such as the 'Kae Rail' becoming the 'Goho-M', as the item's use of returning the player to the entrance was taken to be 'go home'.
Some Japanese cultural references that would not transfer were also removed, such as references to Kosuke Kindaichi. There were also some issues regarding the translation of the names of Yukiko, Kanji and Rise's dungeons, as the English names were made to fit the original Japanese graphics, and the 'Void Quest' dungeon's graphics were specifically made to harken back to the Famicom.
He also remarked on how popular the interpretations of Kanji's Shadow were in the west, and how it did not change how the character was seen by the other audience. For the dub, the editors sometimes switched between first-name and last-name referral for dramatic effect.
Atlus's senior project manager Masaru Nanba commented it was decided that 'Shin Megami Tensei' was to be kept in the title of Persona 3 and Persona 4 , as it was believed that they were part of the same series as Shin Megami Tensei: Nocturne ; however, the 'Shin Megami Tensei' title was omitted from both Persona 4 Golden and Persona 4 Arena , as it would have been much too long.
This was done as part of an intended trend to remain faithful to the original source material. The pronunciations of honorifics, along with the sounds of names, were a point that was carefully considered by the localization team and it took a while for the English cast to get used to them. A member of the English dub that also appeared in Persona 3 was Yuri Lowenthal. Though he had dubbed characters in Persona 3 , Namba wanted him to have a larger part.
His role as Yosuke ended up featuring more lines of dialogue than the other major characters. Important roles for the localization team were Teddie and Rise, as they would be the party's supports. Another element in the English script was that the use of swear words was increased over Persona 3 : the first draft featured very strong language which was cut as it did not seem suited. The character Kanji was given a lot of swearing in his dialogue, due to his volatile nature.
The use of swearing was carefully considered depending on the emotional situation. The game's original score was primarily composed, arranged, and produced by Shoji Meguro.
The soundtrack features songs with vocals by Shihoko Hirata, whom Meguro felt was able to meet the range of emotion needed for the soundtrack, with the lyrics being written by Reiko Tanaka. Persona 4 ' s two-disc soundtrack was released in Japan by Aniplex on July 23, The soundtrack was also released in North America. It was originally planned by Atlus to be a PlayStation Portable title, similar to Persona 3 Portable , which would have required removing some of the features of the PlayStation 2 game.
However, the Vita provided sufficient resources that allowed Atlus to expand the game. A new character named Marie was added to the story.
Additional Personas, character outfits, and expanded spoken lines and anime cutscenes are included as well as two new Social Links for Marie and Tohru Adachi. The game supports the wireless networking features of the Vita, allowing a player to call in help from other players to help in dungeon battles.
During its debut week, the game sold , units in Japan. Aigis, Mitsuru, Elizabeth, and Akihiko from Persona 3 are also featured in the game. Set two months following the True Ending of the original game, the members of the Investigation Team are pulled back into the television and forced into a fighting tournament called the 'P-1 Grand Prix' hosted by Teddie.
The game adds seven playable characters from Persona 3 and Persona 4 Golden , as well as a new playable antagonist, Sho Minazuki. Set midway through the events of Persona 4 , the Investigation Team is pulled into an alternate version of Yasogami High and must work with the members of SEES to find a means of escape.
The game takes place half a year following the events of Persona 4 , as the Investigation Team look into a mysterious 'Midnight Stage', which is abducting girls from Rise's idol group. The game was released in Japan on June 25, With the release of Persona 4 , Atlus has also produced a line of merchandise, including action figures, published materials, toys and clothes. Atlus collaborated with the Japanese publishing company Enterbrain to publish the game's two strategy guides, an artbook detailing character and setting designs, as well a fan book called Persona Club P4 which included official artwork, fan art, as well as interviews with the design staff.
Udon recently announced that they will release an English edition of Enterbrain's Persona 4: Official Design Works artbook to be released May 8, Persona 4 was also given a manga adaptation. Its only volume was released on August 27, She is hired to investigate the disappearance of a childhood friend in Yagakoro City where she is partnered with Sousei Kurogami, a mechanized detective. A episode anime television adaptation of the game, produced by AIC A. Yumi Sugimoto replaced Yoshiki as Yukiko Amagi.
Persona 4 was highly acclaimed by critics within and outside Japan, and remained on top of sales charts on its initial release. In Japan, the game sold , copies within a week of its release, while in North America, Persona 4 was the highest-selling PlayStation 2 game on Amazon. Persona 4 received critical acclaim from game critics upon release.
Jeff Gerstmann of Giant Bomb described it as 'one of the best times I've had with video games, whether I was playing by myself or watching someone else play it. It also noted that the soundtrack can be 'a bit repetitive'. Article 75 Article 76 Article 77 Article 78 Article Last Article. Browse latest Browse all Latest Images. Wonderful Iridescent 10mm Tiles. Mulitiple colours November 12, , pm. November 12, , am. Climate funds in infrastructure bill aimed at drought, wildfires, floods, November 11, , am.
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